In a new Eurogamer interview with Marc-Alexis Coté, Ubisoft sketched out the next era of Assassin’s Creed games in more detail.
Assassin Creed Infinity is not a game, but rather a platform that helps tell the meta story of the Assassin’s Creed game series. It will launch with Project Red and is an example of a new phase for the Assassin’s Creed franchise.
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Infinity will launch with two games, Project Red and Hexe. But those who wish to play these two games separately can choose to buy Infinity in order to enjoy the Crossover stories. Coté says Infinity will also likely have free offers that emphasize original works like the Crossover stories
From what Coté has described, Infinity is meant to be the connective tissue between different Assassin’s Creed games. For players, Infinity strengthens the franchise’s identity as a whole and makes it easier to discover everything new and old about Assassin’s Creed.
Infinity is meant for players who enjoy the series’ meta and want to see crossovers into other time periods of Assassin’s Creed games, as well as an emphasis on more lore. While Infinity isn’t meant to be a new AC game aimed at those who only just need to “jump into the past,” it also tries not to alienate fans of the newest titles.
Even people who enjoy the meta story seem unable to satisfy their passion. Infinity is an attempt to offer a clean jump back into the game for those who don’t like the meta story, but with enough of that content present they can still feel loyal to their favorite chapters.
Ubisoft Sofia is an internal studio, but former Ubisoft North America executive and current Ubisoft CEO Yves Guillemot said that the hub will turn it into an outlet for branching games like Assassin’s Creed Rogue. A new and diverse experience could prove interesting to Ubisoft’s community, but also when considering how a studio like Sofia can produce content worth playing without significant investment into development.
This new narrative will be the protagonist, who explores memories of past and future Assassin’s Creed games, for a yet unrevealed purpose. The narrative will be in present day, like the new and futures Assassin’s Creed games.
Despite the enthusiastic producers of Infinity, Coté didn’t have much insight into gameplay mechanics. The answer was shorter: “It’s unknown if there’ll be a gameplay aspect that launches at the same time with Project Red.”